![]() This balancing act of attacking enough to take down enemies, but not so much that you scupper yourself adds an extra layer of strategy to battles, making them a bit less button-mashy.Įssentially, red 'Power Hits' are good, blue 'Guard' hits are bad.īut Velvet has another trick up her sleeve for battle - quite literally in fact. The idea is to gain, and hold on to, as many souls as you can in each battle by making the most of enemies' weaknesses. However, it also works both ways, and if they land a similar hit on you, you'll lose one of your souls, limiting your attack potential somewhat. With a focus on exploiting enemy weaknesses, every time you manage to stun an enemy, leave them with a status condition, or indeed, defeat them, you'll steal one of their 'souls' for your own, increasing your soul count by one. Characters begin each battle with three 'souls' in their soul gauge, and using various moves in battle will see you increase or decrease your soul count, with your total limiting how many different attacks you can combo together. With more than a passing similarity to the battles in Tales of Zesteria, Berseria's Velvet uses a mixture of the Playstation 4's face buttons (triangle, square, circle and X) to execute her various punching and kicking attacks, with different combinations of buttons letting you string moves together into combos. Really, it's just a fancy way of describing the Tales of series' trademark fast-paced, button mashy real-time battles, and the slightly different tweak each new game has to keep things fresh and interesting. As always, there's a slightly tweaked real time battle system at play here - this time dubbed the new Liberation Linear Motion Battle System - but in all honesty, you'll be hard pushed to tell the difference as compared to any that have come before. Of course, as such places tend to be inhabited by more than a handful of violent creatures, its just as well that Velvet and co are a dab hand at combat too. Free from her time inside, and driven by a burning desire for revenge, she sets about hunting down Artorius, the man who killed her brother, and who's since risen to the top of an organ Abbey, a 1984-esque state that exists to 'protect' the world from daemons.Įleanor's cheeky companion Bienfu is another highlight - and a bit of a bad influence at times.Ī role-playing game at its heart, most of your time in Tales of Berseria will be spent wandering from town to town, exploring forests, dungeons and caves as you go, while taking in various story scenes along the way. Imprisoned in a high-security island jail, she bides her time as her desire for revenge festers inside - until one day, she finally manages to escape, with the help of a few other… unusual characters. Luckily for her, though, it turns out Velvet is but one of a special breed of daemon people who haven't totally lost their minds to the disease. ![]() On one of the fateful nights, her brother was killed by a guy known as Artorius, and Velvet herself became infected with the Daemonblight. ![]() ![]() In a world where a plague-like disease known as the Daemonblight has been turning humans into daemons - daemons that then feast on each other - her home has been destroyed by the blight twice over. With a bit of a darker tone than previous Tales games, Tales of Berseria centres around the mysterious Velvet, a young woman with a bit of an unusual past. found some.Don't worry though - you'll still have plenty of time to stop and smell the flowers along the way. came here for some eleanor combos to get me started. that happends when you try to attack with no/not enough SG.Īnyways. " decrease the damage and accuracy of the attacks" is also false. if your statement was true, i would only do 2 hits in this scenario. Velvet's Slag Assault cost 30 SG and is a hidden arte, 3 gems is slag assault 3 times. "using the same arte in a combo increases the SG cost" not true either. i assume a combo with 10+ martial artes in them would make all future hits free of charge. Those bonuses applies to ALL attacks further down the combo chain. Hidden artes increase status procc chance each martial arte decrease the cost of ALL subsequent artes in the combo by 10%. "Using Hidden Artes after 2 Base artes decrease the SG cost of the Hidden arte" is kinda wrong. Using Hidden Artes after 2 Base artes decrease the SG cost of the Hidden arte, using the same arte in a combo increases the SG cost and decrease the damage and accuracy of the attacks(as long as the combo count is on).Īnd its amazing to see how you, who bother to read the tutorial somehow manage to get everything you say, wrong. Originally posted by Arn:I don't think you guys read the tutorial at all.
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